The Zerg are a favorite for many players because of the popular StarCraft 2 Zerg strategies which have become associated with them such as the Speedling rush. Let's get into the best StarCraft 2 Zerg strategies to squelch your opponents with race in particular.
Let's get started with the StarCraft 2 Zerg build order. This is a standard build order which works in most scenarios, obviously you'll tweak it depending on your opponent's race and number of opponents.
Typically droning around 7 or 8 supply is adequate and go scout, an overlord works, as well. 6/10/10 - Build a Drone, 7/10 - Drone, 8 /10 - Drone, 9/10 - Overlord, 10/18 - Drone, 11/18 - Drone, 13/18 - extractor, when this finishes put 2 drones on gas harvesting, 13/18 - Spawning pool, 13/18 - Queen.
This StarCraft 2 Zerg build order gets you set up so that you can branch out into Hydras, Roaches, etc. It's the best establishing order I've found.
I couldn't write a StarCraft 2 Zerg strategies guide without mentioning the speedling rush, so let's get into it. This tactic makes use of speedlings which I mentioned in opening and is effective for quickly squelching your enemies, they're great for defending your base, and they're the fastest land based unit in the game, enabling you to chase down scouts and other units quickly. The downside of speedling based StarCraft 2 Zerg strategies is that they move in groups and are susceptible to splash attacks of all kinds, so keep that in mind.
The speedling build order is 10 - spawning pool, 10 - extractor, 10 - overlord, 13 - queen. Once you start with the Spawning pool, get started with an extractor and get 3 drones on gas because once the extractor is finished you'll need 100 gas for the Metabolic Boost. When the Pool is down, build a queen and get the Metabolic Boost as soon as you have the 100 minerals and gas.
Hotkey your hatchery so that you can continue producing Zerglings during attacks then send them to your target as they are produced if you wish. I like to typically split my Zerglings into 2 separate micro groups as this makes it easier for surrounding targets or if I want to use one as a diversion. I'll oftentimes assign the entire group to one key, then break them in two separate groups, assigning each to a second and third key.
If your enemy's army is built up beyond the point where you can take them out, focus on causing resource damage which can be one of the most effective StarCraft 2 Zerg strategies. Having a second group works well here because you can draw out their army with a small group by acting spooked, then send the other group in to their mineral collections and get to work on the workers. If nothing else this will force them to switch their priorities for a moment while they rebuild their workforce.
I should close this StarCraft 2 Zerg strategies article by mentioning the importance of Banelings. Oftentimes, especially with Terran opponents, you'll find that they wall off their bases, making it practically impossible to get through only using Speedlings. Banelings are adept at taking down walls, so sending them in to destroy and make cracks in the walls coupled with sending in swarms of Speedlings will often catch your opponent with their pants down, especially if you're quick about it.
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